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The report categorizes global market by product type, application, and geography and also provides a detailed analysis of the current market scenarios, and the market is estimated until the year 2020. (http://www.marketsandmarkets.com/Market-Reports/3d-4d-technology-market-646.html)
(PRWEB) June 30, 2014
According to the recent market research report, "3D and 4D Technology Market by 3D Product Type (IC, Printer, Gaming, Cinema Screen, CAD, Navigation, Animation, Camera, Medical Imaging (3D & 4D), HMD, Smart-Phone, TV, Projectors), Application, and Geography - Forecast and Analysis to 2013 - 2020," the market is expected to grow at a CAGR of 26.84% from 2014 to 2020.
Browse 77 market data tables, 58 figures spread through 258 pages and in-depth TOC on "3D And 4D Technology Market"
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3D and 4D technologies have gradually started developing in the market and pose a huge potential in the coming future. 3D and 4D technology markets are mainly driven by the entertainment industry, which provides a new experience of visualization for the same world in three dimensions. Recent development in the 3D content and 3D related equipment and services has further boosted the acceptance of the 3D and 4D technology products among the consumers. The 3D & 4D Technology Markets include 3D integrated circuit, 3D printers, 3D gaming, 3D cinema, 3D computer aided design (CAD), 3D navigation, 3D animation, 3D imaging, and 3D displays. 3D imaging segment includes 3D camera, 3D scanner, and 3D medical imaging technology; whereas, the 3D display includes Head Mounted Display (HMD), 3D smart-phone, 3D digital-signage, 3D television, and 3D projectors.
The overall 3D & 4D Technology Market is segmented into three major segments - product type, application, and geography. All the segments are separately classified in the report. The 3D & 4D Technology Markets are expected to reach up to $470.86 billion by 2020, at an estimated CAGR of 26.84% from 2014 to 2020.
3D and 4D technologies are, now-a-days, being widely used in industrial, consumer, entertainment, healthcare, education, and government applications. The developments in digital technology mean that the giants of these industries need to have thorough applications of the cutting-edge 3D and 4D technologies, including 3D printing, 3D gaming, 3D ICs, 3D cinema3D CAD,3D navigation, and 3D animation. The major players involved in the 3D and 4D technology markets include Dolby Laboratories, Inc. (U.S.), Panasonic Corporation (Japan), Sony Corporation (Japan), Samsung Electronics Co., Ltd (South Korea), 3D Systems (U.S.), andStratasysInc. (U.S.).
Dolby Laboratories, Inc. (U.S.) has been in the entertainment industry for almost 50 years now, and it has developed many advanced 3D technologies like Dolby Atmos in the field of entertainment. Another dominant company in the field of 3D entertainment is Sony Corporation (Japan). Sony Corporation has recently got patent issued by the U.S. government for Image processing apparatus, method, and computer program to adjust 3D information based on human visual characteristics. This patent particularly relates to an image processing apparatus and method with a program capable of providing 3D images with less sense of discomfort and uncomfortable feeling for human beings by adjusting parameters of monocular 3D information based on visual sense characteristics of human beings.
The market size for the 3D & 4D Technology Markets is included in the report in four geographical splits, namely the Americas, Europe, APAC, and Rest of the world (ROW). The Americas are estimated to contribute the major share in the 3D and 4D technology markets, which is then followed by the Europe and APAC. The major players, which are dominating the 3D and 4D technology markets, include 3D Systems (U.S.), Autodesk, Inc. (U.S.), Barco (Belgium), Dolby Laboratories, Inc. (U.S.), DreamWorks Animation Skg, Inc. (U.S.), LG Electronics (South Korea), Panasonic Corporation (Japan), Samsung (South Korea), Sony Corporation (Japan), and Stratasys (U.S.).
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